head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Systems & Chaos
A survival puzzle of rationing resources while mapping randomised anomaly rules.

Optimization · Pure Optimization
Managing a coin economy against escalating scripted raids with deliberately unexplained rules.
Distrust leans Optimization (Systems & Chaos); Kingdom: Classic leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Distrust
Isometric clicking under time pressure, never twitch demands
Kingdom: Classic
Riding left and right and dropping coins demands no twitch skill
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Distrust
Anomalies follow random rules, not adaptive minds
Kingdom: Classic
Greed waves follow scripted escalation, never adapt to you
Distrust leans a little harder on variance, though the gap is small.
Distrust
Procedural stations, hidden anomaly rules and sanity warps dominate
Kingdom: Classic
Unexplained mechanics and map layout are hidden until mapped
Kingdom: Classic leans a little harder on optimization, though the gap is small.
Distrust
Resource triage and sleep management are solvable systems
Kingdom: Classic
Coin economy and wall timing are the solvable core
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.