head to head
Neither is simply harder - they are hard in different places. Divekick demands more reads; Spy vs Spy demands more variance.

Reads · Pure Mind Games
A two-button parody fighter that strips fighting games down to pure one-hit-kill spacing reads.

Reads · Pure Mind Games
A split-screen trap duel testing prediction of where your human rival hid the bombs.
Divekick leans Reads (Pure Mind Games); Spy vs Spy leans Reads (Pure Mind Games).
Spy vs Spy leans a little harder on execution, though the gap is small.
Divekick
Two buttons, one-hit kills; almost no physical ceiling.
Spy vs Spy
Simple movement and item fiddling under time pressure
Divekick leans clearly harder on reads.
Divekick
Pure spacing yomi against an adapting human is the entire game.
Spy vs Spy
Guessing where the rival spy laid traps is the core duel
Spy vs Spy leans clearly harder on variance.
Divekick
Fully deterministic.
Spy vs Spy
Item locations are hidden information each round
Spy vs Spy leans a little harder on optimization, though the gap is small.
Divekick
Character angles and gem choices are quickly mapped.
Spy vs Spy
Trap-and-counter knowledge forms a learnable layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.