head to head
Neither is simply harder - they are hard in different places. Divekick demands more execution; Town of Salem demands more variance.

Reads · Pure Mind Games
A two-button parody fighter that strips fighting games down to pure one-hit-kill spacing reads.

Reads · Pure Mind Games
A text-based social deduction game that distils bluffing, counter-deduction, and role optimisation against human opponents.
Divekick leans Reads (Pure Mind Games); Town of Salem leans Reads (Pure Mind Games).
Divekick leans clearly harder on execution.
Divekick
Two buttons, one-hit kills; almost no physical ceiling.
Town of Salem
Text voting and clicking have no physical demand
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Divekick
Pure spacing yomi against an adapting human is the entire game.
Town of Salem
Modelling human bluffers who adapt to your deductions is the game
Town of Salem leans clearly harder on variance.
Divekick
Fully deterministic.
Town of Salem
Role assignments and night-action targets vary every game
Town of Salem leans a little harder on optimization, though the gap is small.
Divekick
Character angles and gem choices are quickly mapped.
Town of Salem
Role knowledge and voting strategy are learnable optimal policies
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.