head to head
Neither is simply harder - they are hard in different places. Town of Salem demands more reads; Witch It demands more execution.

Reads · Pure Mind Games
A text-based social deduction game that distils bluffing, counter-deduction, and role optimisation against human opponents.

Reads · Pure Mind Games
Hide-and-seek mind games against humans who learn your favourite spots.
Town of Salem leans Reads (Pure Mind Games); Witch It leans Reads (Pure Mind Games).
Witch It leans clearly harder on execution.
Town of Salem
Text voting and clicking have no physical demand
Witch It
Movement and prop placement need modest mechanical skill
Town of Salem leans clearly harder on reads.
Town of Salem
Modelling human bluffers who adapt to your deductions is the game
Witch It
Outguessing human hiders and seekers IS the game
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Town of Salem
Role assignments and night-action targets vary every game
Witch It
Hiding spots and prop choices are hidden information each round
Town of Salem leans a little harder on optimization, though the gap is small.
Town of Salem
Role knowledge and voting strategy are learnable optimal policies
Witch It
Map knowledge and spot repertoires help but never solve humans
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.