head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A deeply optimizable tactical RPG where armor stripping and initiative manipulation produce near-deterministic victories.

Optimization · Pure Optimization
Optimizing custom race design and tech priorities across a randomly generated galaxy.
Divinity: Original Sin 2 leans Optimization (Pure Optimization); Master of Orion (2016) leans Optimization (Pure Optimization).
Divinity: Original Sin 2 leans a little harder on execution, though the gap is small.
Divinity: Original Sin 2
Turn-based system demands zero reaction speed or motor precision
Master of Orion (2016)
Turn-based menus; no physical demands at all
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Divinity: Original Sin 2
Multiplayer PvP arena adds light opponent-reading; solo is scripted
Master of Orion (2016)
AI races follow defined personalities without adapting to your play
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Divinity: Original Sin 2
Source point limits and hidden enemy armor values create unknowns
Master of Orion (2016)
Random galaxy generation and diplomatic outcomes add hidden elements
Divinity: Original Sin 2 leans a little harder on optimization, though the gap is small.
Divinity: Original Sin 2
Lone Wolf builds and damage-type stacking define solved optimal strategies
Master of Orion (2016)
Race design, tech priorities, and fleet composition are the solvable core
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.