head to head
Divinity: Original Sin 2 asks more than The Elder Scrolls V: Skyrim, and the gap is variance.

Optimization · Pure Optimization
A deeply optimizable tactical RPG where armor stripping and initiative manipulation produce near-deterministic victories.

Optimization · Pure Optimization
An open-world RPG mostly about discovering and stacking exploitable progression systems.
Divinity: Original Sin 2 leans Optimization (Pure Optimization); The Elder Scrolls V: Skyrim leans Optimization (Pure Optimization).
The Elder Scrolls V: Skyrim leans a little harder on execution, though the gap is small.
Divinity: Original Sin 2
Turn-based system demands zero reaction speed or motor precision
The Elder Scrolls V: Skyrim
Combat is forgiving; aim and timing rarely punish you.
Divinity: Original Sin 2 leans clearly harder on reads.
Divinity: Original Sin 2
Multiplayer PvP arena adds light opponent-reading; solo is scripted
The Elder Scrolls V: Skyrim
Enemy AI is scripted and exploitable; not adaptive.
Divinity: Original Sin 2 leans clearly harder on variance.
Divinity: Original Sin 2
Source point limits and hidden enemy armor values create unknowns
The Elder Scrolls V: Skyrim
Loot tables and leveled lists inject mild randomness.
Divinity: Original Sin 2 leans clearly harder on optimization.
Divinity: Original Sin 2
Lone Wolf builds and damage-type stacking define solved optimal strategies
The Elder Scrolls V: Skyrim
Skill stacking, enchant loops, and exploits are deeply solvable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.