head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
A turn-based RPG where system mastery and build optimization decide every fight.

Optimization · Pure Optimization
A turn-based tactics puzzle about chaining weapon transforms against bug waves.
Divinity: Original Sin - Enhanced Edition leans Optimization (Pure Optimization); Morphblade leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Divinity: Original Sin - Enhanced Edition
no real-time physical skill, turn-based
Morphblade
Turn-based movement removes any twitch demand
Divinity: Original Sin - Enhanced Edition leans a little harder on reads, though the gap is small.
Divinity: Original Sin - Enhanced Edition
co-op has light unpredictability, mostly solo
Morphblade
Bugs follow scripted behaviour, not modelling you
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Divinity: Original Sin - Enhanced Edition
dice rolls and loot are randomized
Morphblade
Enemy spawn waves have randomised composition
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Divinity: Original Sin - Enhanced Edition
builds, combos, and tactics near-solvable
Morphblade
Planning movement to chain weapon transforms optimally is the puzzle
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.