head to head
Neither is simply harder - they are hard in different places. Morphblade demands more variance; The Elder Scrolls V: Skyrim demands more execution.

Optimization · Pure Optimization
A turn-based tactics puzzle about chaining weapon transforms against bug waves.

Optimization · Pure Optimization
An open-world RPG mostly about discovering and stacking exploitable progression systems.
Morphblade leans Optimization (Pure Optimization); The Elder Scrolls V: Skyrim leans Optimization (Pure Optimization).
The Elder Scrolls V: Skyrim leans clearly harder on execution.
Morphblade
Turn-based movement removes any twitch demand
The Elder Scrolls V: Skyrim
Combat is forgiving; aim and timing rarely punish you.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Morphblade
Bugs follow scripted behaviour, not modelling you
The Elder Scrolls V: Skyrim
Enemy AI is scripted and exploitable; not adaptive.
Morphblade leans clearly harder on variance.
Morphblade
Enemy spawn waves have randomised composition
The Elder Scrolls V: Skyrim
Loot tables and leveled lists inject mild randomness.
Morphblade leans clearly harder on optimization.
Morphblade
Planning movement to chain weapon transforms optimally is the puzzle
The Elder Scrolls V: Skyrim
Skill stacking, enchant loops, and exploits are deeply solvable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.