head to head
Neither is simply harder - they are hard in different places. Divinity: Original Sin demands more variance; Portal demands more execution.

Optimization · Pure Optimization
A turn-based RPG where elemental surface interactions reward complete knowledge of combinatorial systems.

Optimization · Pure Optimization
The portal-gun puzzle game whose solutions are everything.
Divinity: Original Sin leans Optimization (Pure Optimization); Portal leans Optimization (Pure Optimization).
Portal leans clearly harder on execution.
Divinity: Original Sin
Turn-based combat requires zero twitch; positioning is deliberate
Portal
Portal placement timing modest.
Divinity: Original Sin leans a little harder on reads, though the gap is small.
Divinity: Original Sin
AI opponents use scripted priorities with no player modelling
Portal
No adversary modeling player.
Divinity: Original Sin leans clearly harder on variance.
Divinity: Original Sin
Elemental surface interactions contain hidden combinatorial space to discover
Portal
Deterministic chambers; no randomness.
Divinity: Original Sin leans clearly harder on optimization.
Divinity: Original Sin
Elemental chain combos and initiative manipulation are systemically solvable
Portal
Pure puzzle-solving optimization.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.