head to head
Divinity: Original Sin asks more than Portal 2, and the gap is variance.

Optimization · Pure Optimization
A turn-based RPG where elemental surface interactions reward complete knowledge of combinatorial systems.

Optimization · Pure Optimization
A first-person puzzle game where seeing the solution is the whole skill.
Divinity: Original Sin leans Optimization (Pure Optimization); Portal 2 leans Optimization (Pure Optimization).
Portal 2 leans a little harder on execution, though the gap is small.
Divinity: Original Sin
Turn-based combat requires zero twitch; positioning is deliberate
Portal 2
Portal placement requires some precision but timing is lenient.
Divinity: Original Sin leans a little harder on reads, though the gap is small.
Divinity: Original Sin
AI opponents use scripted priorities with no player modelling
Portal 2
No opponent; puzzles are static.
Divinity: Original Sin leans clearly harder on variance.
Divinity: Original Sin
Elemental surface interactions contain hidden combinatorial space to discover
Portal 2
Puzzles are deterministic with no randomness.
Divinity: Original Sin leans a little harder on optimization, though the gap is small.
Divinity: Original Sin
Elemental chain combos and initiative manipulation are systemically solvable
Portal 2
Solving the puzzle's logic IS the entire game.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.