head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
Ninja Theory's stylish-action reboot with angel-demon stance switching through a shifting Limbo.

Execution · Practiced Mastery
A brutal Greek-myth action game where Kratos carves through gods with chained blades.
DmC: Devil May Cry leans Execution (Practiced Mastery); God of War leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
DmC: Devil May Cry
Angel/demon stance weaving is demanding but softer than mainline
God of War
Combo timing, dodges, and QTEs set the bar
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
DmC: Devil May Cry
Color-coded enemies dictate fixed answers
God of War
Bosses follow fixed scripted patterns
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
DmC: Devil May Cry
Limbo levels are authored spectacle, not random
God of War
Encounters are essentially deterministic
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
DmC: Devil May Cry
Color-coding turns encounters into solvable matching puzzles
God of War
Learning movesets, upgrades, and puzzles is the other half
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.