head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
Ninja Theory's stylish-action reboot with angel-demon stance switching through a shifting Limbo.

Execution · Practiced Mastery
Spacing and crowd-control execution against fully scripted enemy waves.
DmC: Devil May Cry leans Execution (Practiced Mastery); Golden Axe III leans Execution (Practiced Mastery).
DmC: Devil May Cry leans a little harder on execution, though the gap is small.
DmC: Devil May Cry
Angel/demon stance weaving is demanding but softer than mainline
Golden Axe III
Spacing, crowd control and attack timing carry every fight
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
DmC: Devil May Cry
Color-coded enemies dictate fixed answers
Golden Axe III
Enemies use fixed patterns, never modelling you
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
DmC: Devil May Cry
Limbo levels are authored spectacle, not random
Golden Axe III
Enemy waves are scripted and memorable
DmC: Devil May Cry leans a little harder on optimization, though the gap is small.
DmC: Devil May Cry
Color-coding turns encounters into solvable matching puzzles
Golden Axe III
Route choices and enemy-pattern knowledge trivialise repeat runs
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.