head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
Ninja Theory's stylish-action reboot with angel-demon stance switching through a shifting Limbo.

Execution · Practiced Mastery
Dual-world soulslike where boss patterns are studied, not outsmarted.
DmC: Devil May Cry leans Execution (Practiced Mastery); Lords of the Fallen leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
DmC: Devil May Cry
Angel/demon stance weaving is demanding but softer than mainline
Lords of the Fallen
Dodge timing and stamina discipline against bosses
Lords of the Fallen leans a little harder on reads, though the gap is small.
DmC: Devil May Cry
Color-coded enemies dictate fixed answers
Lords of the Fallen
Bosses are scripted movesets, not adaptive
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
DmC: Devil May Cry
Limbo levels are authored spectacle, not random
Lords of the Fallen
Layouts and drops mostly fixed
Lords of the Fallen leans a little harder on optimization, though the gap is small.
DmC: Devil May Cry
Color-coding turns encounters into solvable matching puzzles
Lords of the Fallen
Builds, lamp routing, and moveset memorization
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.