head to head
DOOM (2016) asks more than Dodge 'Em, and the gap is execution.

Execution · Pure Mechanics
A pure lane-timing reflex test against head-on collision cars.

Execution · Pure Mechanics
Push-forward arena FPS where movement and aim are the whole game.
Dodge 'Em leans Execution (Pure Mechanics); DOOM (2016) leans Execution (Pure Mechanics).
DOOM (2016) leans clearly harder on execution.
Dodge 'Em
Lane-switch timing against closing cars is the whole game
DOOM (2016)
Aim, movement, glory-kill timing all peak.
DOOM (2016) leans a little harder on reads, though the gap is small.
Dodge 'Em
Computer cars chase head-on by simple fixed logic
DOOM (2016)
Demons scripted attack patterns.
Dodge 'Em leans a little harder on variance, though the gap is small.
Dodge 'Em
Opposing car spawns vary slightly per loop
DOOM (2016)
Minimal encounter randomness.
DOOM (2016) leans clearly harder on optimization.
Dodge 'Em
Optimal lane patterns are quickly learnable
DOOM (2016)
Rune and weapon mod picks meaningful.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.