head to head
Super Mario Odyssey asks more than Dodge 'Em, and the gap is execution.

Execution · Pure Mechanics
A pure lane-timing reflex test against head-on collision cars.

Execution · Pure Mechanics
A 3D platformer whose joy lives in tight movement and capture-driven traversal.
Dodge 'Em leans Execution (Pure Mechanics); Super Mario Odyssey leans Execution (Pure Mechanics).
Super Mario Odyssey leans clearly harder on execution.
Dodge 'Em
Lane-switch timing against closing cars is the whole game
Super Mario Odyssey
Precise platforming and capture-move tech ceiling.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dodge 'Em
Computer cars chase head-on by simple fixed logic
Super Mario Odyssey
No adaptive opponents whatsoever.
Dodge 'Em leans a little harder on variance, though the gap is small.
Dodge 'Em
Opposing car spawns vary slightly per loop
Super Mario Odyssey
Almost no randomness in level design.
Super Mario Odyssey leans clearly harder on optimization.
Dodge 'Em
Optimal lane patterns are quickly learnable
Super Mario Odyssey
Moon routes and movement tech learnable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.