head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
Cave's genre-defining bullet hell where survival is execution and score is a memorized chain route.

Execution · Pure Mechanics
A time-trial racer where flawless inputs over fixed tracks are everything.
DoDonPachi leans Execution (Practiced Mastery); Trackmania leans Execution (Pure Mechanics).
Trackmania leans a little harder on execution, though the gap is small.
DoDonPachi
Threading dense bullet curtains demands pixel-perfect movement
Trackmania
Pure input precision over deterministic tracks defines everything.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
DoDonPachi
Fixed scripted patterns, nothing adapts
Trackmania
No opponent; ghost runs only.
DoDonPachi leans a little harder on variance, though the gap is small.
DoDonPachi
Near-fully deterministic once patterns are learned
Trackmania
Tracks are deterministic with zero randomness.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
DoDonPachi
Chain meter routing defines high-level play entirely
Trackmania
Line optimization and shortcut discovery matter heavily.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.