head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Light / Casual
A deceptively cheerful visual novel that uses its own genre conventions as horror tools.

Variance · Light / Casual
A sci-fi mystery visual novel where survivors trapped in an underwater park unravel a layered truth.
Doki Doki Literature Club! leans Optimization (Light / Casual); Ever 17: The Out of Infinity leans Variance (Light / Casual).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Doki Doki Literature Club!
No inputs beyond clicking text - zero physical demand
Ever 17: The Out of Infinity
Reading only, no inputs of skill
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Doki Doki Literature Club!
No adaptive opponent; horror twists are scripted
Ever 17: The Out of Infinity
No adaptive opposition
Ever 17: The Out of Infinity leans a little harder on variance, though the gap is small.
Doki Doki Literature Club!
Hidden content and flags drive the horror subversion
Ever 17: The Out of Infinity
Hidden narrative truth and locked routes drive first-run mystery
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Doki Doki Literature Club!
One optimal path to reach all endings once mechanics known
Ever 17: The Out of Infinity
Flag and route ordering to unlock the true ending
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.