head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Light / Casual
A deceptively cheerful visual novel that uses its own genre conventions as horror tools.

Optimization · Light / Casual
A first-person exploration about returning to an empty family home.
Doki Doki Literature Club! leans Optimization (Light / Casual); Gone Home leans Optimization (Light / Casual).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Doki Doki Literature Club!
No inputs beyond clicking text - zero physical demand
Gone Home
Pure walking and inspection.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Doki Doki Literature Club!
No adaptive opponent; horror twists are scripted
Gone Home
No opponents.
Doki Doki Literature Club! leans a little harder on variance, though the gap is small.
Doki Doki Literature Club!
Hidden content and flags drive the horror subversion
Gone Home
Notes and items are fixed.
Doki Doki Literature Club! leans a little harder on optimization, though the gap is small.
Doki Doki Literature Club!
One optimal path to reach all endings once mechanics known
Gone Home
Order of discovery hardly matters.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.