head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Light / Casual
A deceptively cheerful visual novel that uses its own genre conventions as horror tools.

Optimization · Pure Optimization
A time-travel mystery where finding the correct sequence of phone interventions is the puzzle.
Doki Doki Literature Club! leans Optimization (Light / Casual); Steins;Gate leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Doki Doki Literature Club!
No inputs beyond clicking text - zero physical demand
Steins;Gate
Pure reading; phone choices are the only input
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Doki Doki Literature Club!
No adaptive opponent; horror twists are scripted
Steins;Gate
No opponent; timeline branches are fixed
Doki Doki Literature Club! leans a little harder on variance, though the gap is small.
Doki Doki Literature Club!
Hidden content and flags drive the horror subversion
Steins;Gate
Phone trigger timing hides branch conditions until discovered
Steins;Gate leans a little harder on optimization, though the gap is small.
Doki Doki Literature Club!
One optimal path to reach all endings once mechanics known
Steins;Gate
Mapping exact phone responses to unlock the True End is solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.