head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Systems & Chaos
A dig-and-defend roguelite where balancing mining efficiency against wave defense upgrades under run variance is the test.

Optimization · Pure Optimization
Dystopian border-checkpoint sim where stamping passports fast enough feeds your family.
Dome Keeper leans Optimization (Systems & Chaos); Papers, Please leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Dome Keeper
Mining and turret aiming demand light real-time input
Papers, Please
Document-checking speed directly pays the rent
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dome Keeper
Enemy waves follow scripted attack patterns
Papers, Please
Entrants are generated, not adaptive opponents
Dome Keeper leans a little harder on variance, though the gap is small.
Dome Keeper
Resource vein placement and relic offers vary per run
Papers, Please
Random entrant documents and scripted-event surprises
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Dome Keeper
Upgrade prioritization and mining route planning form the core loop
Papers, Please
Internalizing rulebooks and inspection workflow efficiency
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.