head to head
Dome Keeper asks more than Plants vs. Zombies 2: It's About Time, and the gap is execution.

Optimization · Systems & Chaos
A dig-and-defend roguelite where balancing mining efficiency against wave defense upgrades under run variance is the test.

Optimization · Pure Optimization
Lane-defense economy optimization against semi-randomised zombie waves.
Dome Keeper leans Optimization (Systems & Chaos); Plants vs. Zombies 2: It's About Time leans Optimization (Pure Optimization).
Dome Keeper leans clearly harder on execution.
Dome Keeper
Mining and turret aiming demand light real-time input
Plants vs. Zombies 2: It's About Time
Tapping plants quickly only matters in surge moments
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dome Keeper
Enemy waves follow scripted attack patterns
Plants vs. Zombies 2: It's About Time
Zombie waves are announced patterns, not minds
Dome Keeper leans a little harder on variance, though the gap is small.
Dome Keeper
Resource vein placement and relic offers vary per run
Plants vs. Zombies 2: It's About Time
Wave compositions and plant-food drops add per-level randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Dome Keeper
Upgrade prioritization and mining route planning form the core loop
Plants vs. Zombies 2: It's About Time
Lawn economy and plant placement are the solvable core
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.