head to head
Don't Knock TwicevsThe Quarry
Don't Knock Twice leans Variance (Systems & Chaos); The Quarry leans Optimization (Systems & Chaos).
Don't Knock TwiceThe Quarry
Axis by axis
Execution1 vs 2
The Quarry leans harder on execution: QTE prompts are the only dexterity test
Reads0 vs 0
Even - both lean on reads about the same.
Variance4 vs 4
Even - both lean on variance about the same.
Optimization4 vs 5
The Quarry leans harder on optimization: Choice outcomes converge to known survival routes
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

