head to head
Don't ScreamvsJetpack Joyride
Don't Scream leans Variance (Pure Chaos); Jetpack Joyride leans Execution (Twitch Chaos).
Don't ScreamJetpack Joyride
Axis by axis
Execution3 vs 5
Jetpack Joyride leans harder on execution: One-touch dodging at rising speed is the whole test
Reads0 vs 0
Even - both lean on reads about the same.
Variance6 vs 5
Don't Scream leans harder on variance: Dynamic scare placement makes every walk unpredictable
Optimization2 vs 3
Jetpack Joyride leans harder on optimization: Mission and gadget choices matter mildly
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

