head to head
Mario Party 2 asks more than Don't Scream, and the gap is reads.

Variance · Pure Chaos
A microphone-gimmick horror walk testing vocal composure against randomised scares.

Variance · Pure Chaos
The fan-favourite sequel where costumes and better boards still bow to the dice.
Don't Scream leans Variance (Pure Chaos); Mario Party 2 leans Variance (Pure Chaos).
Mario Party 2 leans a little harder on execution, though the gap is small.
Don't Scream
Keeping your voice steady is the only physical test
Mario Party 2
Minigame reflexes earn coins between turns.
Mario Party 2 leans clearly harder on reads.
Don't Scream
Scares are randomised triggers, not an adaptive mind
Mario Party 2
Item plays invite light opponent prediction.
Mario Party 2 leans clearly harder on variance.
Don't Scream
Dynamic scare placement makes every walk unpredictable
Mario Party 2
Dice, items and bonus stars dominate outcomes.
Mario Party 2 leans a little harder on optimization, though the gap is small.
Don't Scream
Little to solve - composure, not strategy, is tested
Mario Party 2
Board routing and item economy are shallow but real.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.