head to head
Don't ScreamvsVisage
Don't Scream leans Variance (Pure Chaos); Visage leans Variance (Light / Casual).
Don't ScreamVisage
Axis by axis
Execution3 vs 2
Don't Scream leans harder on execution: Keeping your voice steady is the only physical test
Reads0 vs 0
Even - both lean on reads about the same.
Variance6 vs 3
Don't Scream leans harder on variance: Dynamic scare placement makes every walk unpredictable
Optimization2 vs 3
Visage leans harder on optimization: Sanity management is shallow.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

