head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
The N64 collectathon that buries five playable Kongs in collectibles.

Optimization · Pure Optimization
A physics puzzle-platformer about swapping three heroes to improvise solutions.
Donkey Kong 64 leans Optimization (Practiced Mastery); Trine leans Optimization (Pure Optimization).
Donkey Kong 64 leans a little harder on execution, though the gap is small.
Donkey Kong 64
Moderate platforming and minigame dexterity
Trine
Physics platforming and wizard-box stacking need dexterity
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Donkey Kong 64
Scripted bosses and enemies
Trine
No opponent; puzzles are fixed
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Donkey Kong 64
Little randomness; secrets known once found
Trine
Levels are static and fully visible
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Donkey Kong 64
Routing five Kongs through collectible checklists
Trine
Choosing the right hero and contraption solves each obstacle
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.