head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Practiced Mastery
A 3D platformer where DK smashes through fully destructible terrain hunting buried treasures.

Optimization · Practiced Mastery
Acrobatic puzzle-platformer where rewinding time turns every fatal mistake into a do-over.
Donkey Kong Bananza leans Optimization (Practiced Mastery); Prince of Persia: The Sands of Time leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Donkey Kong Bananza
Punch-heavy traversal and boss fights
Prince of Persia: The Sands of Time
Acrobatic platforming chains need timing; rewind softens failure
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Donkey Kong Bananza
Enemies follow scripted behaviour
Prince of Persia: The Sands of Time
Sand creatures attack on fixed cues
Donkey Kong Bananza leans a little harder on variance, though the gap is small.
Donkey Kong Bananza
Buried secrets unknown until dug up
Prince of Persia: The Sands of Time
Rewind power removes most consequence of surprise
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Donkey Kong Bananza
Destructible terrain rewards creative routing and collectible hunting
Prince of Persia: The Sands of Time
Route reading and dagger resource management solve each room
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.