head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Pure Mechanics
Retro Studios' notoriously tough revival of Donkey Kong Country with relentless set-piece levels.

Execution · Pure Mechanics
A reflex platformer about timed dodging through deadly obstacle courses.
Donkey Kong Country Returns leans Execution (Pure Mechanics); Exit Path leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Donkey Kong Country Returns
Demanding rocket-barrel and mine-cart sections, strict timing
Exit Path
Precise timed jumps past hazards decide survival
Exit Path leans a little harder on reads, though the gap is small.
Donkey Kong Country Returns
Scripted hazards, no adaptation
Exit Path
Racing opponents don't adapt to your choices
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Donkey Kong Country Returns
Hidden puzzle pieces, fixed once found
Exit Path
Hazard layouts are fixed once learned
Donkey Kong Country Returns leans a little harder on optimization, though the gap is small.
Donkey Kong Country Returns
KONG letters and time attack routes are learnable
Exit Path
Memorizing optimal routes shaves race times
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.