head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
A reflex platformer about timed dodging through deadly obstacle courses.

Execution · Pure Mechanics
Precise jump execution across fixed levels with secrets to memorise.
Exit Path leans Execution (Pure Mechanics); Super Mario World leans Execution (Pure Mechanics).
Exit Path leans a little harder on execution, though the gap is small.
Exit Path
Precise timed jumps past hazards decide survival
Super Mario World
Perfect inputs trivialise every jump, spin and cape flight
Exit Path leans a little harder on reads, though the gap is small.
Exit Path
Racing opponents don't adapt to your choices
Super Mario World
Scripted Koopas adapt to nothing
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Exit Path
Hazard layouts are fixed once learned
Super Mario World
Levels are fixed; nothing hidden survives one playthrough
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Exit Path
Memorizing optimal routes shaves race times
Super Mario World
Secret exits and route knowledge add a modest solvable layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.