head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Pure Mechanics
A reflex platformer about timed dodging through deadly obstacle courses.

Execution · Pure Mechanics
A 3D platformer whose joy lives in tight movement and capture-driven traversal.
Exit Path leans Execution (Pure Mechanics); Super Mario Odyssey leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Exit Path
Precise timed jumps past hazards decide survival
Super Mario Odyssey
Precise platforming and capture-move tech ceiling.
Exit Path leans a little harder on reads, though the gap is small.
Exit Path
Racing opponents don't adapt to your choices
Super Mario Odyssey
No adaptive opponents whatsoever.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Exit Path
Hazard layouts are fixed once learned
Super Mario Odyssey
Almost no randomness in level design.
Super Mario Odyssey leans a little harder on optimization, though the gap is small.
Exit Path
Memorizing optimal routes shaves race times
Super Mario Odyssey
Moon routes and movement tech learnable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.