head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
Retro Studios' notoriously tough revival of Donkey Kong Country with relentless set-piece levels.

Execution · Pure Mechanics
The sequel adds branching routes and quicker targets to the arcade light-gun formula.
Donkey Kong Country Returns leans Execution (Pure Mechanics); Virtua Cop 2 leans Execution (Pure Mechanics).
Virtua Cop 2 leans a little harder on execution, though the gap is small.
Donkey Kong Country Returns
Demanding rocket-barrel and mine-cart sections, strict timing
Virtua Cop 2
Faster targets and hostage shots sharpen the aim test
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Donkey Kong Country Returns
Scripted hazards, no adaptation
Virtua Cop 2
Rail sequences are fixed scripts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Donkey Kong Country Returns
Hidden puzzle pieces, fixed once found
Virtua Cop 2
Branch choices aside, runs are identical
Donkey Kong Country Returns leans a little harder on optimization, though the gap is small.
Donkey Kong Country Returns
KONG letters and time attack routes are learnable
Virtua Cop 2
Route branches and spawn memorization drive scores
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.