head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
An early arcade climber demanding tight, repeatable jump execution.

Execution · Pure Mechanics
A dual-stick coordination game testing split-brain control of two avatars at once.
Donkey Kong Junior leans Execution (Pure Mechanics); Entwined leans Execution (Pure Mechanics).
Donkey Kong Junior leans a little harder on execution, though the gap is small.
Donkey Kong Junior
precise vine-climbing and jump timing
Entwined
Steering two characters on separate sticks simultaneously is the whole test
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Donkey Kong Junior
enemies follow fixed patrol patterns
Entwined
No opponent - only flowing obstacle lanes
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Donkey Kong Junior
minor enemy timing variance
Entwined
Patterns repeat predictably within each lifetime
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Donkey Kong Junior
minimal route memorization needed
Entwined
Little to solve beyond reading upcoming gate colours
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.