head to head
Donkey Kong JuniorvsGangster Town
Donkey Kong Junior leans Execution (Pure Mechanics); Gangster Town leans Execution (Pure Mechanics).
Donkey Kong JuniorGangster Town
Axis by axis
Execution8 vs 8
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance1 vs 2
Gangster Town leans harder on variance: Enemy appearance timing adds minor surprise
Optimization2 vs 2
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

