head to head
DOOM (2016) asks more than Gangster Town, and the gap is optimization.

Execution · Pure Mechanics
Push-forward arena FPS where movement and aim are the whole game.

Execution · Pure Mechanics
A light-gun shooting gallery testing aim and reaction speed.
DOOM (2016) leans Execution (Pure Mechanics); Gangster Town leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
DOOM (2016)
Aim, movement, glory-kill timing all peak.
Gangster Town
Aiming and fast shooting at targets decides everything
DOOM (2016) leans a little harder on reads, though the gap is small.
DOOM (2016)
Demons scripted attack patterns.
Gangster Town
Enemies pop up on scripted cues, not adapting
Gangster Town leans a little harder on variance, though the gap is small.
DOOM (2016)
Minimal encounter randomness.
Gangster Town
Enemy appearance timing adds minor surprise
DOOM (2016) leans clearly harder on optimization.
DOOM (2016)
Rune and weapon mod picks meaningful.
Gangster Town
Little to solve beyond shooting accurately
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.