head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Pure Mechanics
An early arcade climber demanding tight, repeatable jump execution.

Execution · Pure Mechanics
Pure motion accuracy against fixed choreography.
Donkey Kong Junior leans Execution (Pure Mechanics); Just Dance 2022 leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Donkey Kong Junior
precise vine-climbing and jump timing
Just Dance 2022
Matching choreography precisely is the entire score
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Donkey Kong Junior
enemies follow fixed patrol patterns
Just Dance 2022
The routine never adapts to you
Donkey Kong Junior leans a little harder on variance, though the gap is small.
Donkey Kong Junior
minor enemy timing variance
Just Dance 2022
Identical choreography every play
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Donkey Kong Junior
minimal route memorization needed
Just Dance 2022
Memorising routines helps but motion accuracy dominates
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.