head to head
Donkey Kong JuniorvsTouchgrind Skate 2
Donkey Kong Junior leans Execution (Pure Mechanics); Touchgrind Skate 2 leans Execution (Pure Mechanics).
Donkey Kong JuniorTouchgrind Skate 2
Axis by axis
Execution8 vs 8
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance1 vs 1
Even - both lean on variance about the same.
Optimization2 vs 3
Touchgrind Skate 2 leans harder on optimization: trick-combo route planning
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

