head to head
DOOM (2016) asks more than Touchgrind Skate 2, and the gap is optimization.

Execution · Pure Mechanics
Push-forward arena FPS where movement and aim are the whole game.

Execution · Pure Mechanics
A touch-based skateboarding sim demanding precise finger trick execution.
DOOM (2016) leans Execution (Pure Mechanics); Touchgrind Skate 2 leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
DOOM (2016)
Aim, movement, glory-kill timing all peak.
Touchgrind Skate 2
precise finger-based trick control
DOOM (2016) leans a little harder on reads, though the gap is small.
DOOM (2016)
Demons scripted attack patterns.
Touchgrind Skate 2
no opponent to out-predict
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
DOOM (2016)
Minimal encounter randomness.
Touchgrind Skate 2
minimal randomness in runs
DOOM (2016) leans clearly harder on optimization.
DOOM (2016)
Rune and weapon mod picks meaningful.
Touchgrind Skate 2
trick-combo route planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.