head to head
Super Mario Odyssey asks more than Touchgrind Skate 2, and the gap is optimization.

Execution · Pure Mechanics
A 3D platformer whose joy lives in tight movement and capture-driven traversal.

Execution · Pure Mechanics
A touch-based skateboarding sim demanding precise finger trick execution.
Super Mario Odyssey leans Execution (Pure Mechanics); Touchgrind Skate 2 leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Super Mario Odyssey
Precise platforming and capture-move tech ceiling.
Touchgrind Skate 2
precise finger-based trick control
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Super Mario Odyssey
No adaptive opponents whatsoever.
Touchgrind Skate 2
no opponent to out-predict
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Super Mario Odyssey
Almost no randomness in level design.
Touchgrind Skate 2
minimal randomness in runs
Super Mario Odyssey leans clearly harder on optimization.
Super Mario Odyssey
Moon routes and movement tech learnable.
Touchgrind Skate 2
trick-combo route planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.