head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
The 1981 arcade classic of climbing girders and dodging barrels.

Execution · Practiced Mastery
A melancholic metroidvania where scripted boss patterns punish imprecise dodges.
Donkey Kong leans Execution (Practiced Mastery); ENDER LILIES: Quietus of the Knights leans Execution (Practiced Mastery).
Donkey Kong leans a little harder on execution, though the gap is small.
Donkey Kong
Frame-tight jumps over barrels under arcade pressure
ENDER LILIES: Quietus of the Knights
Dodge timing against punishing boss patterns
ENDER LILIES: Quietus of the Knights leans a little harder on reads, though the gap is small.
Donkey Kong
Fixed arcade patterns, nothing adapts
ENDER LILIES: Quietus of the Knights
Bosses are scripted, not adaptive
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Donkey Kong
Barrel bounces add slight unpredictability
ENDER LILIES: Quietus of the Knights
Encounters fully fixed
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Donkey Kong
Stage patterns and score routes fully learnable
ENDER LILIES: Quietus of the Knights
Spirit loadouts, upgrades, and pattern learning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.