head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
The 1981 arcade classic of climbing girders and dodging barrels.

Execution · Practiced Mastery
GBA platformer where Wario smashes through puzzle levels and races escape timers for treasure.
Donkey Kong leans Execution (Practiced Mastery); Wario Land 4 leans Execution (Practiced Mastery).
Donkey Kong leans a little harder on execution, though the gap is small.
Donkey Kong
Frame-tight jumps over barrels under arcade pressure
Wario Land 4
Frantic escape sequences demand tight platforming under timers
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Donkey Kong
Fixed arcade patterns, nothing adapts
Wario Land 4
Fixed scripted levels with no adaptive opposition
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Donkey Kong
Barrel bounces add slight unpredictability
Wario Land 4
Layouts fixed; only first-run secret discovery
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Donkey Kong
Stage patterns and score routes fully learnable
Wario Land 4
Treasure routing and frog-switch timing reward planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.