head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Light / Casual
A relaxed puzzle toy about swallowing a town with a growing hole.

Optimization · Light / Casual
A disturbing point-and-click horror adventure satirizing 1950s Americana.
Donut County leans Optimization (Light / Casual); Harvester leans Optimization (Light / Casual).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Donut County
Moving a hole; near-zero dexterity
Harvester
minimal physical skill, adventure exploration
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Donut County
No opponent at all
Harvester
no adversarial adaptive opponent
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Donut County
Puzzle solutions hidden only briefly
Harvester
negligible randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Donut County
Light swallow-order puzzles, easily solved
Harvester
linear puzzle-adventure logic
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.