head to head
Doodle GodvsTotally Accurate Battle Simulator
Doodle God leans Variance (Systems & Chaos); Totally Accurate Battle Simulator leans Optimization (Systems & Chaos).
Doodle GodTotally Accurate Battle Simulator
Axis by axis
Execution0 vs 1
Totally Accurate Battle Simulator leans harder on execution: Place units then watch; no hands required
Reads0 vs 0
Even - both lean on reads about the same.
Variance5 vs 5
Even - both lean on variance about the same.
Optimization5 vs 7
Totally Accurate Battle Simulator leans harder on optimization: Unit counters and placement solve each scenario
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

