head to head
Totally Accurate Battle Simulator asks more than Doodle God, and the gap is optimization.

Variance · Systems & Chaos
An element-combining puzzle testing guesswork that collapses entirely once recipes are known.

Optimization · Systems & Chaos
A physics sandbox where you place wobbly armies and watch ragdoll battles resolve themselves.
Doodle God leans Variance (Systems & Chaos); Totally Accurate Battle Simulator leans Optimization (Systems & Chaos).
Totally Accurate Battle Simulator leans a little harder on execution, though the gap is small.
Doodle God
Tapping two elements together is effortless
Totally Accurate Battle Simulator
Place units then watch; no hands required
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Doodle God
No opponent - just a combination table
Totally Accurate Battle Simulator
No adaptive opponent in campaign sandbox
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Doodle God
Valid recipes are hidden until guessed or brute-forced
Totally Accurate Battle Simulator
Wobbly physics makes identical setups resolve differently
Totally Accurate Battle Simulator leans clearly harder on optimization.
Doodle God
Once the combination tree is known the game is solved
Totally Accurate Battle Simulator
Unit counters and placement solve each scenario
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.