head to head
Doom (1993) asks more than DOOM (2016), and the gap is variance.

Execution · Pure Mechanics
A test of fast, precise shooting and map navigation against scripted but relentless enemies.

Execution · Pure Mechanics
Push-forward arena FPS where movement and aim are the whole game.
Doom (1993) leans Execution (Pure Mechanics); DOOM (2016) leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Doom (1993)
Precise movement and shooting against relentless enemy pressure
DOOM (2016)
Aim, movement, glory-kill timing all peak.
DOOM (2016) leans a little harder on reads, though the gap is small.
Doom (1993)
Enemies follow scripted patrol and attack patterns, not adaptive
DOOM (2016)
Demons scripted attack patterns.
Doom (1993) leans clearly harder on variance.
Doom (1993)
Enemy placement is fixed but unknown on first run through levels
DOOM (2016)
Minimal encounter randomness.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Doom (1993)
Level routing and resource management determine survival efficiency
DOOM (2016)
Rune and weapon mod picks meaningful.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.