head to head
Doom (1993) asks more than Super Mario World, and the gap is variance.

Execution · Pure Mechanics
A test of fast, precise shooting and map navigation against scripted but relentless enemies.

Execution · Pure Mechanics
Precise jump execution across fixed levels with secrets to memorise.
Doom (1993) leans Execution (Pure Mechanics); Super Mario World leans Execution (Pure Mechanics).
Doom (1993) leans a little harder on execution, though the gap is small.
Doom (1993)
Precise movement and shooting against relentless enemy pressure
Super Mario World
Perfect inputs trivialise every jump, spin and cape flight
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Doom (1993)
Enemies follow scripted patrol and attack patterns, not adaptive
Super Mario World
Scripted Koopas adapt to nothing
Doom (1993) leans clearly harder on variance.
Doom (1993)
Enemy placement is fixed but unknown on first run through levels
Super Mario World
Levels are fixed; nothing hidden survives one playthrough
Doom (1993) leans a little harder on optimization, though the gap is small.
Doom (1993)
Level routing and resource management determine survival efficiency
Super Mario World
Secret exits and route knowledge add a modest solvable layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.