head to head
Doom II: Hell on Earth asks more than DOOM (2016), and the gap is variance.

Execution · Pure Mechanics
Push-forward arena FPS where movement and aim are the whole game.

Execution · Pure Mechanics
Mastering the double-barrel shotgun's rhythm while navigating scripted enemy ambushes across dense urban maps.
DOOM (2016) leans Execution (Pure Mechanics); Doom II: Hell on Earth leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
DOOM (2016)
Aim, movement, glory-kill timing all peak.
Doom II: Hell on Earth
Super Shotgun and movement timing demand precise motor execution
DOOM (2016) leans a little harder on reads, though the gap is small.
DOOM (2016)
Demons scripted attack patterns.
Doom II: Hell on Earth
All enemies are scripted; no opponent models the player
Doom II: Hell on Earth leans clearly harder on variance.
DOOM (2016)
Minimal encounter randomness.
Doom II: Hell on Earth
Ambush placements are hidden until triggered on first run
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
DOOM (2016)
Rune and weapon mod picks meaningful.
Doom II: Hell on Earth
Learning enemy placement and resource routes reduces every encounter
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.