head to head
Doom II: Hell on Earth asks more than Super Mario World, and the gap is variance.

Execution · Pure Mechanics
Mastering the double-barrel shotgun's rhythm while navigating scripted enemy ambushes across dense urban maps.

Execution · Pure Mechanics
Precise jump execution across fixed levels with secrets to memorise.
Doom II: Hell on Earth leans Execution (Pure Mechanics); Super Mario World leans Execution (Pure Mechanics).
Doom II: Hell on Earth leans a little harder on execution, though the gap is small.
Doom II: Hell on Earth
Super Shotgun and movement timing demand precise motor execution
Super Mario World
Perfect inputs trivialise every jump, spin and cape flight
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Doom II: Hell on Earth
All enemies are scripted; no opponent models the player
Super Mario World
Scripted Koopas adapt to nothing
Doom II: Hell on Earth leans clearly harder on variance.
Doom II: Hell on Earth
Ambush placements are hidden until triggered on first run
Super Mario World
Levels are fixed; nothing hidden survives one playthrough
Doom II: Hell on Earth leans a little harder on optimization, though the gap is small.
Doom II: Hell on Earth
Learning enemy placement and resource routes reduces every encounter
Super Mario World
Secret exits and route knowledge add a modest solvable layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.