head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
Push-forward arena FPS where movement and aim are the whole game.

Execution · Pure Mechanics
Sequel continuing the Alma horror story with mech sequences and slow-motion combat.
DOOM (2016) leans Execution (Pure Mechanics); F.E.A.R. 2: Project Origin leans Execution (Pure Mechanics).
DOOM (2016) leans a little harder on execution, though the gap is small.
DOOM (2016)
Aim, movement, glory-kill timing all peak.
F.E.A.R. 2: Project Origin
Aim and slow-mo trigger discipline
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
DOOM (2016)
Demons scripted attack patterns.
F.E.A.R. 2: Project Origin
Enemy squads are clever but scripted
F.E.A.R. 2: Project Origin leans a little harder on variance, though the gap is small.
DOOM (2016)
Minimal encounter randomness.
F.E.A.R. 2: Project Origin
Minor spawn and cover variation
DOOM (2016) leans a little harder on optimization, though the gap is small.
DOOM (2016)
Rune and weapon mod picks meaningful.
F.E.A.R. 2: Project Origin
Learning arenas and ability usage
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.