head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
Sequel continuing the Alma horror story with mech sequences and slow-motion combat.

Execution · Pure Mechanics
A 3D platformer whose joy lives in tight movement and capture-driven traversal.
F.E.A.R. 2: Project Origin leans Execution (Pure Mechanics); Super Mario Odyssey leans Execution (Pure Mechanics).
Super Mario Odyssey leans a little harder on execution, though the gap is small.
F.E.A.R. 2: Project Origin
Aim and slow-mo trigger discipline
Super Mario Odyssey
Precise platforming and capture-move tech ceiling.
F.E.A.R. 2: Project Origin leans a little harder on reads, though the gap is small.
F.E.A.R. 2: Project Origin
Enemy squads are clever but scripted
Super Mario Odyssey
No adaptive opponents whatsoever.
F.E.A.R. 2: Project Origin leans a little harder on variance, though the gap is small.
F.E.A.R. 2: Project Origin
Minor spawn and cover variation
Super Mario Odyssey
Almost no randomness in level design.
Super Mario Odyssey leans a little harder on optimization, though the gap is small.
F.E.A.R. 2: Project Origin
Learning arenas and ability usage
Super Mario Odyssey
Moon routes and movement tech learnable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.