head to head
DOOM (2016) asks more than Guitar Hero Encore: Rocks the 80s, and the gap is optimization.

Execution · Pure Mechanics
Push-forward arena FPS where movement and aim are the whole game.

Execution · Pure Mechanics
Finger speed and accuracy against fixed note charts of 80s tracks.
DOOM (2016) leans Execution (Pure Mechanics); Guitar Hero Encore: Rocks the 80s leans Execution (Pure Mechanics).
Guitar Hero Encore: Rocks the 80s leans a little harder on execution, though the gap is small.
DOOM (2016)
Aim, movement, glory-kill timing all peak.
Guitar Hero Encore: Rocks the 80s
Hitting note charts at speed is a pure motor ceiling
DOOM (2016) leans a little harder on reads, though the gap is small.
DOOM (2016)
Demons scripted attack patterns.
Guitar Hero Encore: Rocks the 80s
No opponent, just the chart
DOOM (2016) leans a little harder on variance, though the gap is small.
DOOM (2016)
Minimal encounter randomness.
Guitar Hero Encore: Rocks the 80s
Charts are fixed and fully memorisable
DOOM (2016) leans clearly harder on optimization.
DOOM (2016)
Rune and weapon mod picks meaningful.
Guitar Hero Encore: Rocks the 80s
Star power pathing squeezes out extra score
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.