head to head
Super Mario Odyssey asks more than Guitar Hero Encore: Rocks the 80s, and the gap is optimization.

Execution · Pure Mechanics
Finger speed and accuracy against fixed note charts of 80s tracks.

Execution · Pure Mechanics
A 3D platformer whose joy lives in tight movement and capture-driven traversal.
Guitar Hero Encore: Rocks the 80s leans Execution (Pure Mechanics); Super Mario Odyssey leans Execution (Pure Mechanics).
Guitar Hero Encore: Rocks the 80s leans a little harder on execution, though the gap is small.
Guitar Hero Encore: Rocks the 80s
Hitting note charts at speed is a pure motor ceiling
Super Mario Odyssey
Precise platforming and capture-move tech ceiling.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Guitar Hero Encore: Rocks the 80s
No opponent, just the chart
Super Mario Odyssey
No adaptive opponents whatsoever.
Super Mario Odyssey leans a little harder on variance, though the gap is small.
Guitar Hero Encore: Rocks the 80s
Charts are fixed and fully memorisable
Super Mario Odyssey
Almost no randomness in level design.
Super Mario Odyssey leans clearly harder on optimization.
Guitar Hero Encore: Rocks the 80s
Star power pathing squeezes out extra score
Super Mario Odyssey
Moon routes and movement tech learnable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.